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However, if you’re looking at something it becomes the “store” button. Circle functions the same, naturally in-game and in the menu, circle is back. The button control, for the console version, runs completely counter to years of gaming, X being the select option for the menus, unless you’re looking at something, and if you’re inside a structure you will be looking at the walls, wherein it becomes the pick-up button. Crafting buildings is tedious and it isn’t helped by the entire interface being in the first-person perspective. Having spent some time with it, I can say it’s not worth the time or effort.
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The much touted feature received some mixed reactions, many criticizing it for being something the mod community had cooked up years ago, and others (myself included) thought it might be an interesting avenue to explore. On the other, it does eliminate some of the difficulty and streamlines the progression allowing for less intricate character growth-considering some perks are required for crafting. On the one hand, I like that they’ve made a system that’s easy to approach and gives you a level of control over your character that I’ve often longed for in my previous Fallout ventures. If you don’t have enough points to open a tier, you can use a perk point to add a point to your base S.P.E.C.I.A.L. Those points will unlock up to ten tiers of perks which players can unlock upon leveling. Upon creating a character, players will allocate points into their S.P.E.C.I.A.L areas.
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The biggest change Fallout 4 has is the merging of the Skill and Perk system into one easy to navigate system. Now radiation poses a real threat as it’s affecting you in-the-moment and it can make some crawls through ghoul-infested territory particularly frightening. I found this to be a little more tedious as you’re constantly besieged by radiation with little to no wiggle room to play around it however, this does make radiation (a crucial element in the Fallout universe) a lot more harrowing than ever before. Unlike previous Fallout games, where building up radiation started giving you different degrees of radiation sickness that lowered your overall health and strength, now each point of radiation takes one point off your max health. The radiation system has changed, and while I’m not particularly fond of it, it does make a lot of sense. While Fallout was always good at letting you know which items were empty, this cutting of the middle man makes for much faster and fluid looting. Rather than the Fallout 3 or Skyrim method of searching every individual chest or dead body for goods, now simply looking at the object in question will bring up a menu showing you all lootable items. The looting system has been tweaked and is now a little more convenient. I couldn’t help but laugh at the idea that you’d get to your son in his 20’s because you had to stop at every building you could get in to, just to see if there were any spare Nuka-Cola bottles knocking around. Rescuing your infant son is something that, theoretically, should require a great deal of urgency, however the game is constantly presenting you with distractions in the form of quests, buildings to explore and loot, people to help, and so on.
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You’re re-frozen, but a malfunction sets you free and you are able to get to the bottom of the mystery of who killed your husband and stole your son.Īs far as a story goes, it’s not a half-bad justification for the events of the game, although I couldn’t help but feel that it runs counter to the game itself. You’re then frozen for two hundred years, thawed briefly to see your husband murdered and your son kidnapped. You, your husband (or wife) and infant son Shaun are conveniently rushed into a Vault however, all is not as it seems when you’re placed inside a “decontamination tank” that ends up being a cryogenic freezing tank. You play as a man (or woman) living in the idyllic Boston countryside just before the bombs hit and the world is plunged into a post-apocalyptic playground. We all saw the trailer at E3 so we all know how Fallout 4 starts, but just in case you missed it, let me clue you in. Fallout 4, while not perfect, does a serviceable job giving players what they want while adding enough that’s new to make it a fresh entry into the series. Was the ride worth it? For the most part, yes. It’s been five years since a Fallout game has released (although for me it’s been seven, since I didn’t much care for New Vegas), and I think it’s safe to say that everyone has been aboard the hype train since it left the station at E3. Fallout 4 – Review Image Provided by Bethesda Softworks